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Sam “King of the Hilltop” Introduction When we set out to design Cult of the [...]
Sam “King of the Hilltop” As we were developing our game, Cult of the Deep, [...]
Sam “King of the Hilltop” There are so many different board games, types of board [...]
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Sam “King of the Hilltop” So, what makes a good rulebook for a board game? [...]
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Perspective Is Everything Sam “King of the Hilltop” I used to be a T.A. years [...]
Case Study of Blood Rage, Rising Sun, and Ankh – Part 1 (Action Systems) Sam [...]
Sam “King of the Hilltop” Last week we discussed our thoughts on a taxonomy of [...]
Ed “Duke of BAzlandia” My brother Sam and I recently had a conversation on categorizing [...]
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Is the question, "is your game too complicated," a good question? [...]
Theme is arguably the most important single aspect to a game, here is why. [...]