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Tag Archives: publishing

Dan Wells Interview

When I work on a game design, I like the game to tell a story. [...]

1 Comment

04
Jan
Cult of the Deep Graphic Design
A Bountiful Harvest, Part 1

By Dan Wells “The planets, as you can see, are coming together perfectly.”  The farmer [...]

2 Comments

04
Jan
How to Not Suck At Your First Official Playtest

When you design a game, one of the secrets to making a great game is [...]

30
Jan
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Recent Posts
  • Pre Kickstarter Stretch Goals
  • The Library – Part 2, “A Bountiful Harvest”
  • The Blood Mage
  • Rulebook Change Log for Cult of the Deep
  • Decoupling Board Game Mechanics, Replayability, and Cost
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