Category Archives: Communication

Fulfillment: Real-Life Engine Building Game

Fulfillment Over the past couple of weeks my work at B.A. Games has been focused [...]

CONNECTIONS

It’s All About That Connection I originally intended to write and continue on some of [...]

Convention Wrap-up and Other News

GENCON & OTHER CONVETIONS It was an odd year for gaming conventions as uncertainty of [...]

Graphic Design – Add-on or Crucial Element In Board Games?

Sam “King of the Hilltop” As we were developing our game, Cult of the Deep, [...]

Introducing Atikin Games

Ed “Duke of BAzlandia” One of the things we do on this blog is feature [...]

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Gatekeeping and Table Top Gaming

Ed “Duke of BAzlandia” Today I wanted to talk a little bit about something called [...]

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Where To Find Your First Followers

Sam “King of the Hilltop” In an earlier blog a number of weeks ago, we [...]

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Perspective in Board Game Design, Marketing, and Production

Perspective Is Everything Sam “King of the Hilltop” I used to be a T.A. years [...]

Taxonomy of Board Games

Ed “Duke of BAzlandia” My brother Sam and I recently had a conversation on categorizing [...]

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Your First Follower and Building Momentum For Board Games

  What is a First Follower? A first follower is exactly that, the first person [...]

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