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Ed “Duke of BAzlandia” When creating Cult of the Deep, a hidden role dice game, [...]
Ed “Duke of BAzlandia” Today I wanted to talk a little bit about something called [...]
Case Study of Blood Rage, Rising Sun, and Ankh – Part 1 (Action Systems) Sam [...]
Sam “King of the Hilltop” Last week we discussed our thoughts on a taxonomy of [...]
The origin story of why we started B.A. Games, and what B.A. really stands for. [...]
How my brother and I have used conflict to better our game and our work [...]
Using the scientific method to better help you as a board game designer. [...]
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