Tag Archives: playtesting

Dave Talks: Power of Perspective

Hello all, I hope everyone is doing well. This week I’d like to discuss perspective. [...]

Why Do Most Board Games Only Play Up To 4?

It’s game night and a good friend brought a guest. I’m excited! I get to [...]

2 Comments

The “Do Nots” of Playtesting

The “Do Nots” of Playtesting  By David Stockton Hello everyone! Today I’d like to talk [...]

Should You Listen to Everybody?

Sam “King of the Hilltop” Setting the Scene Your taking a beloved board game design [...]

1 Comments

What is Your Board Game’s Story?

Sam “King of the Hilltop” When defining a game design or a board game, it [...]

Gameplay Loops and Complexity

Sam “King of the Hilltop” Whether you are designing a game, enjoying a game or [...]

It’s Okay…People Can Like Your Game

Sam “King of the Hilltop” We have officially been in manufacturing for a few weeks [...]

2 Comments

Timeline for Cult of the Deep Board Game

Here at B.A. Games we wanted to give out a general timeline of events and [...]

Decoupling Board Game Mechanics, Replayability, and Cost

Sam “King of the Hilltop” Introduction When we set out to design Cult of the [...]

3 Tips to Maximize Your Playtest Sessions

Sam “King of the Hilltop” When it comes to running playtests for a game, you [...]