Tag Archives: Manufacturing

Fulfillment: Real-Life Engine Building Game

Fulfillment Over the past couple of weeks my work at B.A. Games has been focused [...]

Herald of the Deep Update

We thought we would spend a little time on today’s blog to talk specifically to [...]

Timeline for Cult of the Deep Board Game

Here at B.A. Games we wanted to give out a general timeline of events and [...]

Perspective in Board Game Design, Marketing, and Production

Perspective Is Everything Sam “King of the Hilltop” I used to be a T.A. years [...]

Taking Command of Board Game Manufacturing, Part II

A primer on board game quoting. Panda Game Manufacturing and Starry Games gave me permission [...]

Taking Command of Board Game Manufacturing

To me, this is one of those points in the game publishing process where the [...]